After many months of competition, Clash Royale‘s [Free] Crown Championship World Finals have been announced, and they will take place on December 3rd at the Copper Box Arena in Toko Online. The competition was a huge one, with over 28 million unique Toko Online at the start of it and only 16 competitors remaining. And now, the one who will manage to grab that golden crown will also earn $150,000, which is definitely not bad at all. If you’re planning on attending the event in person, you can buy tickets now, which are just over 40 British pounds and come with 4 mystery items (which seem to be a figurine, a beanie, a tote bag, and something else).
Toko Online Review: Clash Royale
The event will of course be Toko Online, although it won’t be at the best time for American viewers, and should be a great opportunity to see how the best players in the world play Clash Royale, which I’m sure has nothing to do with the way I play the game. Clash Royale works great as an e-sport, so it should be a great show. If you’re from the area, are you planning on attending the event live
The thing about mobile gaming is that you never really know when a big, defining game comes around. Flappy Bird takes over the world out of nowhere. Crossy Road sure was fun and well-made, but I never saw it becoming the smash hit it became. It inspired countless imitators. Candy Crush Saga and its sequels somehow became this generation’s defining match-3 game instead of Bejeweled and its brethren.
And of all the competitive simulation games, Clash of Clans defined the raiding-strategy Toko Online. But there are plenty of alternate universes where some other games are massive smashes instead of these.
But not Clash Royale. It stands alone.
From day 1 of its soft launch, it became clear right away that Supercell had a hit on its hands. They figured something out that countless MOBAs, first-person shooters, and any other game have failed to do. They made an intense real-time multiplayer game on mobile that engages players and makes money without feeling unfair. It’s easy to spend tons of money on Clash Royale, but you’ll sink hours into it just because you enjoy it.
I go in deep about the game in an earlier article, but Clash Royale is best described as a collectible card game meets a real-time strategy game and a MOBA. You have a deck of 8 cards, with 4 in your hand at one time. You use elixir, an energy unit that recharges over time, to summon cards onto the battlefield. Then, you deploy them to attack the enemy’s crown towers in the 2 lanes each having a tower, along with a center king tower. Destroy a crown tower, and you can go after the king tower. Destroy the king tower, and you win, though you have to do so in 3 minutes, with the last minute providing double elixir.
What’s clever about the gameplay is that it’s all so simple to learn and play with. You drop units in, and they follow their behaviors without any other command. Where you place units can be important, but not as much as the lower-level strategy of managing your deck, elixir, and current cards in relation to your opponent’s situation. You become knowledgeable about the game at a level where you feel comfortable diving in. Before long, you’re joining a clan, experimenting with decks, and getting sucked into the metagame. This happens so fast, you won’t know what hit you. And because games only take 3 or 4 minutes, you can feel like you’re getting a lot done in a short session. Compare this to many popular multiplayer games, where they can feel overwhelming for too long. Even something like Hearthstone has a steep barrier to entry today. Clash Royale limiting certain cards to a tier of the game helps a lot to make sure that you’re not getting an information overload at any point.